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Orbit Shooter

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Devlog

  • Because of holidays...
    December 11, 2022 by Heru
    I haven't have time to do progress because my free time has been absorbed by other season activities BUT will resume on mid January most likely. Just wanted to give this quick update. Bye!... Continue reading
  • Yey! Finally I can get into the fun stuff!
    November 10, 2022 by Heru
    I think I have the minimum basic systems in place to start designing the game on top of them. I might been accumulating a bit of technical debt but I'm prioritizing having a full core gameplay loop fi... Continue reading
  • Prototypes are for fast iterations 😎
    November 08, 2022 by Heru#Quick Update
    Here are a few thing that I added to the prototype: Start Screen As you can see from the gif, I added a basic idea for the start screen, everything is still just placeholders, however, many conceptual... Continue reading
  • Start of development post jam
    November 07, 2022 by Heru#Post Jam
    Now that the jam is over and after exploring the concept I realized that it has potential for creating interesting gameplay scenarios which motivated me to keep developing it on my free time. However,... Continue reading
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